Kingdom Turn Tracker

This is the address of the PocketBase instance behind this app (set up alongside it in Docker). Saved only in this browser.

Can't reach the PocketBase server right now — showing the last data loaded. Changes won't save until the connection returns.

The Freehold

Level 1 Turn 1
0 RP in bank Resource Die d6 Consumption 0 Unrest 0
Kingdom turn sequence
Upkeep

Consumption is paid from the RP bank at the end of Upkeep and can never drop the Kingdom below 0 Consumption (Patch 1.1).

Renown · Fame · Infamy
Renown (resets each turn) 1
spend to reroll a Kingdom check
Fame (only rises) 0
Infamy (only rises) 0

Every 10 Fame: −1 DC on peaceful (Statecraft) checks. Every 10 Infamy: −1 DC on hostile (Intrigue/Warfare) checks, +1 DC on peaceful checks. A Kingdom level-up, or building a Famous/Infamous Structure, grants one.

Ruin (threshold 5, per Patch 1.1)

Any critical failure on a Kingdom roll gives 1 Ruin of the linked type — track which one your table uses per attribute.

Commerce activities this turn (once each, per Patch 1.1)

Resets Renown to 1, clears used Leader/Settlement actions and Commerce checkboxes, advances the Turn counter, and logs the turn.

Roles, Relevant Skills & Specialized Skills reference
RoleRelevant Skills (for Leadership Bonus)Specialized Skills (full bonus)

Default NPC Leadership Bonus — Highly Motivated: +1 (1–3), +2 (4–7), +3 (8–15), +4 (16–20). Regular: +1 (1–5), +2 (6–9), +3 (10–20).

Leaders

Settlements